Progress: Timing test
After some trial and error, I generated an
AnimationTestSprite class, and re-defined all of the
CRGB structs to load my generated pixel art animation into memory. And told the MotionSensor object to spawn one when it detects motion. (Or when I push the test button.)
And the Arduino Due crashed so hard, I had to force erase its memory.
I'll get into what caused it later, but I hunted down the cause and fixed it. So I just watched my first pixel art animation on the live test rig.
The frame rate is much faster than I thought. That's good. It can also be adjusted with an
UpdateInterval variable, so that's also good.
I'll go into the cause of the crash at a later date, because it's going to affect my strategy and approach to the whole thing. But for now I'm happy with this progress.